info_map_parameters
Class hierarchy |
---|
CMapInfo |
mapinfo.cpp
|
info_map_parameters
is a point entity available in Counter-Strike: Source and Counter-Strike: Global Offensive.
Contents
This entity determines the C4 explosion radius and the teams that are allowed to buy.
Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in Deathmatch; and the bots' maximum vision distance.
Important:This is a preserved entity in .
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team that can buy
(buying)
<choices> - Defines which teams can buy weapons.
0
: Everyone,1
: CTs,2
: Ts,3
: Nobody.
Can be overridden withsv_buy_status_override
. - C4 Explosion Radius
(bombradius)
<integer> - Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default is 500.
- Pet Population
(petpopulation)
<float> (only in ) - Determines the target population of pets (chicken).Note:Chickens won't spawn automatically unless the map has a Navigation Mesh.
- Use Normal Spawns in Deathmatch?
(usenormalspawnsfordm)
<choices> (only in ) - Set to
Yes
if the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch. - Disable Autogenerated DM Spawns?
(disableautogenerateddmspawns)
<choices> (only in ) - Set to
Yes
if you don't want the engine to generate info_deathmatch_spawns. - Bot Max Vision Distance
(botmaxvisiondistance)
<float> (only in ) - Sets the maximum distance bots can see enemies. Default is -1, unlimited.
- Fade Player Visibility Far Z
(fadeplayervisibilityfarz)
<boolean> (only in ) - Fade player visibility beyond far z distance.
Inputs
FireWinCondition
<integer>- Ends the round after 5 seconds with the reason you specify. Tip:You can also use game_round_end.