From Valve Developer Community
This page contains articles relating specifically to level design for Deathmatch Classic.
Getting Started
General
Tip:Clipping hulls 2+3 go unused by Deathmatch Classic. If using VHLT, run HLBSP with -nohull2 to reduce clipnode usage. Smart usage of CLIPHULL1 instead of CLIP can further reduce clipnode usage.
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Additional Information
Forge Game Data
External Resources
External Tools
General
Compiling Programs
Modelling Programs
- Download
- Download
- Download
Texture Editors
Alternative Mapping Tools
- J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
- Sledge ceased development and is no longer being developed.
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Pages in category "Deathmatch Classic Level Design"
The following 2 pages are in this category, out of 2 total.