asw_pickup_rifle
asw_pickup_rifle
is a point entity available in Alien Swarm.
Class hierarchy |
---|
CASW_Pickup_Weapon_Rifle |
asw_pickup_weapon.cpp
|
It is used to spawn an assault rifle.
Keyvalues
- Bullets in gun
(BulletsInGun)
<integer> - Specifies the number of bullets in this pickup. On this pickup, defaults to 98 bullets.
- Clips
(Clips)
<integer> - Specifies the number of clips in this pickup. On this pickup, defaults to 5 clip.
- Secondary Bullets
(SecondaryBullets)
<integer> - Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 4.
- Stay in air on startup
(FreezePickup)
<boolean> - If set, this pickup won't fall to the ground when the map starts.
Flags
Item:
Start Constrained
: [1]
- Keeps the model from moving.
Outputs
Item:
OnPlayerTouch
- Fires when the player touches this object.
OnCacheInteraction
- Confirm:Fires when the player proves they have 'found' this item:
- Player touch (whether or not player actually acquires the item)
- Picked up by +USE