BSP (Source)/Static prop flags
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These flags are defined in ![]()
public/gamebspfile.h.
Flags
This is 8-bit in all versions of the static prop lump except for
, where it is 32-bit.
| Bit | Name | Dev comment | Description |
|---|---|---|---|
| 0x00000001 | STATIC_PROP_FLAG_FADES | Set by engine at runtime | |
| 0x00000002 | STATIC_PROP_USE_LIGHTING_ORIGIN | Set by engine at runtime | |
| 0x00000004 (removed since |
STATIC_PROP_NO_DRAW | computed at run time based on dx level | Set by engine at runtime |
| STATIC_PROP_NO_FLASHLIGHT | N/A (source code not public) | Set by engine at runtime | |
| 0x00000008 | STATIC_PROP_IGNORE_NORMALS | none | |
| 0x00000010 | STATIC_PROP_NO_SHADOW | none | |
| 0x00000020 (removed since |
STATIC_PROP_SCREEN_SPACE_FADE | none | |
| 0x00000020 (in all games since |
STATIC_PROP_MARKED_FOR_FAST_REFLECTION | ||
| 0x00000040 | STATIC_PROP_NO_PER_VERTEX_LIGHTING | in vrad, compute lighting at lighting origin, not for each vertex | |
| 0x00000080 | STATIC_PROP_NO_SELF_SHADOWING | disable self shadowing in vrad | |
| 0x00000100 (only in |
STATIC_PROP_NO_PER_TEXEL_LIGHTING | whether we should do per-texel lightmaps in vrad. |
FlagsEX
Counter-Strike: Global Offensive's static prop lump adds an extra 32-bit set of flags, most of which are unused.
| Bit | Name | Description |
|---|---|---|
| 0x00000001 | STATIC_PROP_FLAGS_EX_DISABLE_SHADOW_DEPTH | |
| 0x00000002 | STATIC_PROP_FLAGS_EX_DISABLE_CSM | Automatically set at runtime |
| 0x00000004 | STATIC_PROP_FLAGS_EX_ENABLE_LIGHT_BOUNCE |