User contributions for NvC DmN CH
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3 June 2019
- 17:4917:49, 3 June 2019 diff hist +95 m Talk:WindowImposter ye
1 June 2019
- 19:0119:01, 1 June 2019 diff hist +92 m Core (shader) envmaps will are force drawn
- 17:5417:54, 1 June 2019 diff hist +269 LightmappedReflective Adding proxies to a lightmappedreflective causes the texture to not be drawn. This is very weird, and probably suggests there are some automatically included proxies, which arent documented yet. probably.
- 16:2216:22, 1 June 2019 diff hist 0 File:Normalmap.gif NvC DmN CH uploaded a new version of File:Normalmap.gif current
- 16:2216:22, 1 June 2019 diff hist 0 File:Normalmap.gif NvC DmN CH uploaded a new version of File:Normalmap.gif
- 16:2016:20, 1 June 2019 diff hist 0 File:Normalmap.gif NvC DmN CH uploaded a new version of File:Normalmap.gif
- 12:2312:23, 1 June 2019 diff hist +2 m Talk:Material proxies whoops, $two = 0 lol. sry for spamming edits
- 12:1912:19, 1 June 2019 diff hist +35 m Talk:Material proxies fixed up my sqrt thingy
30 May 2019
- 19:1919:19, 30 May 2019 diff hist +2,700 Talk:Material proxies sqrt workaround
27 May 2019
- 08:2408:24, 27 May 2019 diff hist −224 m Talk:Material proxies oh yeah, forgot about that
- 03:1703:17, 27 May 2019 diff hist +199 Talk:Material proxies no computations involving square roots
26 May 2019
- 18:1518:15, 26 May 2019 diff hist +53 List of material proxies document more proxies
24 May 2019
- 17:4617:46, 24 May 2019 diff hist +23 N Overdraw This was was linked to several times. It redirects to 'Expensive' page current
23 May 2019
- 13:0413:04, 23 May 2019 diff hist −1 m Color correction (entity) moved tf2 colorcorrection hud bug example image from external site to being here on vdc.
- 13:0313:03, 23 May 2019 diff hist 0 N File:Cp well0004.jpg No edit summary current
- 12:4912:49, 23 May 2019 diff hist +155 m Bump map A flat bumpmap is [128, 128, 255]
16 May 2019
- 11:1311:13, 16 May 2019 diff hist +113 Glowing textures (Source) $selfillummask doesnt work on brushes (at least in games pre-CSGO)
15 May 2019
- 10:0410:04, 15 May 2019 diff hist +228 ParallaxTest gif preview of the faking lightmaps on this shader in action
- 09:5909:59, 15 May 2019 diff hist +28 N File:Ezgif.com-gif-maker(1).gif lightmapped parallax in csgo current
4 May 2019
- 04:0204:02, 4 May 2019 diff hist +103 ParallaxTest faking lightmaps workaround
1 May 2019
- 07:1707:17, 1 May 2019 diff hist +5 m $treesway how to achieve [the same effect -> similar effect] in the link
- 07:1607:16, 1 May 2019 diff hist +138 m $treesway linked to a tutorial on how to fake $treeSway
23 April 2019
- 16:5416:54, 23 April 2019 diff hist +25 m WindowImposter Specifying that it works on brushes only
- 16:5116:51, 23 April 2019 diff hist +286 N WindowImposter Created page with "'''<code>WindowImposter</code>''' acts pretty much like UnlitGeneric, except that any specular reflections applied to it will be force drawn no matter the user..."
21 April 2019
- 04:3504:35, 21 April 2019 diff hist +47 m Material proxies minor stuff
20 April 2019
- 18:0318:03, 20 April 2019 diff hist 0 Bump map No actually indeed it is [128, 128, 254]
- 09:1909:19, 20 April 2019 diff hist +3 m Material proxies edit again... GaussianNoise: stddev - > halfwidth
- 09:1409:14, 20 April 2019 diff hist +236 m Material proxies Added which keyvalues of the listed proxies can recognize vector components.
- 08:5708:57, 20 April 2019 diff hist −1 m Cheap an cheap -> a cheap
- 08:5008:50, 20 April 2019 diff hist +150 m Material proxies mistake in proxies stuff, fixed now
- 08:4708:47, 20 April 2019 diff hist +1,606 Material proxies Added splitting a vector
8 March 2019
- 12:2612:26, 8 March 2019 diff hist +293 $lightwarptexture added cel shading example
- 12:2312:23, 8 March 2019 diff hist 0 N File:Celshadingpreview.png No edit summary
- 12:2012:20, 8 March 2019 diff hist 0 N File:Cel lightwarp.png No edit summary current
7 March 2019
- 12:0612:06, 7 March 2019 diff hist +73 m $envmap →Parameters and Effects
6 March 2019
- 13:2113:21, 6 March 2019 diff hist 0 m $envmap →Parameters and Effects
- 13:2013:20, 6 March 2019 diff hist −18 m $envmap →Parameters and Effects
- 13:0513:05, 6 March 2019 diff hist +7 m Env cubemap →Higher resolution cubemaps
- 13:0313:03, 6 March 2019 diff hist +11 m $envmap →Syntax
- 13:0113:01, 6 March 2019 diff hist −1 m $envmap →Parameters and Effects
- 13:0013:00, 6 March 2019 diff hist −9 m $envmap →Parameters and Effects
- 12:5812:58, 6 March 2019 diff hist +47 $envmap →Parameters and Effects: envmapsaturation doesnt work on lightamppedgeneric
3 March 2019
- 09:4209:42, 3 March 2019 diff hist +70 m $lightwarptexture todo added
- 09:3309:33, 3 March 2019 diff hist +32 m $lightwarptexture lightwarp does not work if phong is not present. Not sure if that is a requirement in all games though. Tested in CS:S
27 February 2019
- 17:3517:35, 27 February 2019 diff hist 0 m $alphatest No edit summary
- 17:3517:35, 27 February 2019 diff hist +63 m $alphatest $allowalphatocoverage MSAA neccesity note
26 February 2019
- 09:5209:52, 26 February 2019 diff hist +35 m Bump map correction, it actually is not [128, 128, 254], it is [120, 124, 248]. More: using a "flat" normal with [128, 128, 248] wasnt as flat as [128,128,254]. But somehow [120,124,248] is the flattest of all.
25 February 2019
- 15:3115:31, 25 February 2019 diff hist 0 m Bump map fixed Blue channel on valve's flat bumpmap using 254, intead of the wrong 248
16 February 2019
- 11:0811:08, 16 February 2019 diff hist −5 m Env cubemap mistake in spelling: make render -> render
- 11:0811:08, 16 February 2019 diff hist +759 m Env cubemap moved the high cubemap resolution settings from Cubemaps to this page