Template:KV BaseCombatCharacter

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Revision as of 19:12, 4 September 2018 by Pinsplash (talk | contribs) (minititle)
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Use this only for CBaseCombatCharacters that AREN'T CAI_BaseNPCs.


BaseCombatCharacter:

Relationship (Relationship) ([todo internal name (i)]) <string> !FGD
<string|targetname or classname> <string|disposition> <int|rank>
Changes whether this entity likes or dislikes certain other things. Used like the ai_relationship entity, with this entity as the subject.
Values for disposition are:
  • D_HT: Hate
  • D_FR: Fear
  • D_LI: Like
  • D_NU: Neutral
Physics Impact Damage Scale (physdamagescale) ([todo internal name (i)]) <float>
Multiplier for damage amount when this NPC is hit by a physics object. With a value of 0 the entity will take no damage from physics.