Trigger cdaudio (Source): Difference between revisions
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SirYodaJedi (talk | contribs) (→Inputs) |
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== Inputs == | == Inputs == | ||
{{I|Use|Would play the specified CD track from {{code|health}} when fired.<br>[[Kill]]s the entity after being fired.}} | {{I|[[Use]]|Would play the specified CD track from {{code|health}} when fired.<br>[[Kill]]s the entity after being fired.}} | ||
== See also == | == See also == | ||
* {{ent|target_cdaudio|engine=source}} | * {{ent|target_cdaudio|engine=source}} | ||
Latest revision as of 11:46, 30 October 2025
| CTriggerCDAudio |
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
trigger_cdaudio is a brush entity available in all
Source games. A leftover from
GoldSrc, it calls a nonexistent cd console command and as such is effectively nonfunctional for its intended purpose (but still works as a generic trigger). Use a trigger_once to call an ambient_generic instead.
Keyvalues / Inputs / Outputs are same as trigger.Keyvalues
- CD track to play (health) <integer choices>
- Range -1 to 30. Setting to -1 would stop the current CD track.