Multi manager (Half-Life: Source): Difference between revisions
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Important:This entity counts as an edict; use logic_relay instead.
SirYodaJedi (talk | contribs) No edit summary |
(seems that there is convention to use kv lowercase on goldsrc entities and KV uppercase elsewhere) |
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==Key Values== | ==Key Values== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{ | {{KV|Wait|intn=wait|float|deprecated=1|Unused.}} | ||
== Inputs == | == Inputs == |
Revision as of 05:39, 12 September 2024


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CMultiManager |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.

multi_manager
is a point entity available in Half-Life: Source.
Deprecated entity from GoldSrc, replaced by logic_relay in
Source.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Wait (wait) <float>- Deprecated.
Unused.
Inputs
- Trigger <void>
- Fire this entity's outputs.
Outputs
- OnTrigger <void>
- Fired when this entity receives the Trigger input.