This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Weapon tripmine (GoldSrc): Difference between revisions

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{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
[[File:V_tripmine_goldsrc.png|thumb|right|Viewmodel.]]
[[File:V_tripmine_goldsrc.png|thumb|right|Viewmodel.]]
{{CD|CTripmine|goldsrc=1}}
{{this is a|point entity|name=weapon_tripmine|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{this is a|point entity|name=weapon_tripmine|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
These trip mines can be attached to static surfaces, and project a light-blue laser beam acting as a tripwire. If the beam is interrupted, the mine detonates in an explosion as powerful as a Satchel Charge. The player can carry up to 5 trip mines.
These trip mines can be attached to static surfaces, and project a light-blue laser beam acting as a tripwire. If the beam is interrupted, the mine detonates in an explosion as powerful as a Satchel Charge. The player can carry up to 5 trip mines.

Latest revision as of 00:10, 26 July 2024

Viewmodel.
C++ Class hierarchy
CTripmine
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
C++ tripmine.cpp

weapon_tripmine is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. These trip mines can be attached to static surfaces, and project a light-blue laser beam acting as a tripwire. If the beam is interrupted, the mine detonates in an explosion as powerful as a Satchel Charge. The player can carry up to 5 trip mines.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery

References

References
1. Unlike most worldmodels, its name is p_tripmine.mdl..