Ai network: Difference between revisions
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Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
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m (Nesciuse moved page Ai network/en to Ai network without leaving a redirect: Move en subpage to basepage) |
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Revision as of 03:21, 12 July 2024
ai_network is a point entity available in all
Source games except ![]()
Left 4 Dead series.
| CAI_NetworkManager |
It is a vital entity to all NPC and AI functions that is created every map load. If you were to Kill it in the game, NPCs would freeze up entirely - no speech, no animations, no movement. Killing would also render all ai_ console commands unusable.
It is referred to as BigNet by the engine. Valve at one point intended to expand on this entity by making multiple of these work together in maps.
If the game has round restart mechanics this entity may not behave as expected:
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ai_network has no way of resetting itself outside of the standard CBaseEntity/CPointEntity capabilities.