Dod control point master: Difference between revisions
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SirYodaJedi (talk | contribs) m (Fix KVs and I/Os) |
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==Key Values== | ==Key Values== | ||
{{KV|Use round timer?|intn=cpm_use_timer|boolean|}} | |||
{{KV| | {{KV|Round timer length in seconds|intn=cpm_timer_length|int|}} | ||
{{KV| | {{KV|Which team wins when timer expires|intn=cpm_timer_team|choices|}} | ||
{{KV | |||
:{| class=standard-table | :{| class=standard-table | ||
! Literal Value || Description | ! Literal Value || Description | ||
Line 19: | Line 17: | ||
| 3 || Axis | | 3 || Axis | ||
|} | |} | ||
{{KV EnableDisable}} | |||
==Inputs == | ==Inputs == | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{IO| | {{IO|AddTimerSeconds|param=int|Add seconds to the duration of the round timer}} | ||
{{IO| | {{IO|RoundInit|Re initializes the round. {{!fgd}}}} | ||
{{IO| | {{IO|RoundStart|Restarts the round. {{!fgd}}}} | ||
==Outputs== | ==Outputs== | ||
{{IO|OnAlliesWin|Fires when the Allies win.}} | {{IO|OnAlliesWin|Fires when the Allies win.}} | ||
{{IO|OnAxisWin|Fires when the Axis win.}} | {{IO|OnAxisWin|Fires when the Axis win.}} | ||
{{Note|Should not be used for victory music, as it will be overlaid over the vanilla music. The default [[soundscripts]] should be overridden using {{file|maps/<mapname>_sounds|txt}} instead.}} | :{{Note|Should not be used for victory music, as it will be overlaid over the vanilla music. The default [[soundscripts]] should be overridden using {{file|maps/<mapname>_sounds|txt}} instead.}} |
Revision as of 20:44, 14 May 2024
dod_control_point_master
is a point available in Day of Defeat: Source.
This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.
Key Values
- Use round timer? (cpm_use_timer) <boolean>
- Round timer length in seconds (cpm_timer_length) <integer>
- Which team wins when timer expires (cpm_timer_team) <choices>
Literal Value Description 0 No 2 Allies 3 Axis
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- AddTimerSeconds <integer >
- Add seconds to the duration of the round timer
- RoundInit
- Re initializes the round. !FGD
- RoundStart
- Restarts the round. !FGD
Outputs
- OnAlliesWin
- Fires when the Allies win.
- OnAxisWin
- Fires when the Axis win.
Note:Should not be used for victory music, as it will be overlaid over the vanilla music. The default soundscripts should be overridden using
maps/<mapname>_sounds.txt
instead.