Palette: Difference between revisions
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* Per-image compression in {{goldsrc|2}} | * Per-image compression in {{goldsrc|2}} | ||
* Particle effects and WON console in {{goldsrc|2}} | * Particle effects and WON console in {{goldsrc|2}} | ||
* {{w|S3 Texture Compression|DXT block compression}} (palette for each 4x4 block) | |||
* {{shader|infected}} in {{l4d2|2}} | * {{shader|infected}} in {{l4d2|2}} | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
Revision as of 14:24, 8 August 2023
A color palette, or simply palette (also known as a "colormap" or "color index"), is a lookup table of color values. It most frequently used for simple image compression, but can also be used for other purposes. For example,
GoldSrc reads from a palette to know what color to render legacy particle effects from
Quake.
Uses:
- Most stuff in
Quake and
Quake II - Per-image compression in
GoldSrc - Particle effects and WON console in
GoldSrc
DXT block compression (palette for each 4x4 block)