Point posecontroller: Difference between revisions
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Note:The posecontroller resets the prop's default animations.
Bug:Using an invalid or non-existant Pose Parameter will crash the game. [todo tested in ?]
Bug:
Bug:The value must have a trailing decimal (such as .0), or it will completely break the pose controller. [todo tested in ?]
(Add note about instance fixup) |
(Use the fix/workaround templates, also the rounding/overflow bug needs clarification on what it actually affects, I've never heard of someone having to do this workaround) |
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Line 5: | Line 5: | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Prop Name|string|Name of the prop to control.}} | {{KV|Prop Name|string|Name of the prop to control.}} | ||
{{ | {{bugfix|This keyvalue does not receive [[instance]] fixups, making the entity mostly unusable inside instances.|Change the keyvalue type from <code>string</code> to <code>target_destination</code> in the [[FGD]].}} | ||
{{KV|Pose Parameter Name|string|Name of the pose parameter to control.}} | {{KV|Pose Parameter Name|string|Name of the pose parameter to control.}} | ||
{{KV|Pose Parameter Value|float|Normalized value for the pose parameter from 0.0 and 1.0 (maps to min and max range).}} | {{KV|Pose Parameter Value|float|Normalized value for the pose parameter from 0.0 and 1.0 (maps to min and max range).}} | ||
{{bug|<code>Pose Paramater Value</code> suffers from rounding or overflow errors, | {{bug|<code>Pose Paramater Value</code> suffers from rounding or overflow errors.}} | ||
:{{clarify|What effect does this have?}} | |||
:{{workaround|Apparently, constantly setting a new value using <code>SetPoseValue</code> can be used as a workaround.}} | |||
{{KV|Interpolation Time|float|Number of seconds (0.0 to 10.0) for client to match absolute pose values.}} | {{KV|Interpolation Time|float|Number of seconds (0.0 to 10.0) for client to match absolute pose values.}} | ||
{{bug|The value must have a trailing decimal (such as .0), or it will completely break the pose controller.}} | {{bug|The value must have a trailing decimal (such as .0), or it will completely break the pose controller.}} |
Revision as of 18:25, 17 September 2022
Template:Base point It controls a pose parameter of a prop and cycles the pose clientside.


Keyvalues
Fix:Change the keyvalue type from
string
totarget_destination
in the FGD.
- Pose Parameter Value ([todo internal name (i)]) <float>
- Normalized value for the pose parameter from 0.0 and 1.0 (maps to min and max range).

Pose Paramater Value
suffers from rounding or overflow errors. [todo tested in ?]- Clarify: What effect does this have?
Workaround:Apparently, constantly setting a new value using
SetPoseValue
can be used as a workaround.
- Interpolation Time ([todo internal name (i)]) <float>
- Number of seconds (0.0 to 10.0) for client to match absolute pose values.

- Should wrap from 0.0 to 1.0 when interpolating. ([todo internal name (i)]) <boolean>
- If set, wrap from 0.0 to 1.0 when interpolating.
- Frequency Modulation Type ([todo internal name (i)]) <choices>
- Control the way the interpolation blends between the poses.
Value Description 0
None 1
Sine 2
Square 3
Triangle 4
Sawtooth 5
Noise
- Frequency Modulation Time Offset ([todo internal name (i)]) <float>
- Modulation time offset from -1.0f to 1.0.
- Frequency Modulation Rate ([todo internal name (i)]) <float>
- Modulation cycles per second from -10.0f to 10.0.
- Frequency Modulation Amplitude ([todo internal name (i)]) <float>
- Modulation extents from 0.0f to 10.0.
Inputs
- SetPoseParameterName <string >
- Sets the pose parameter to control.
- SetPoseValue <float >
- Set the pose parameter to a normalized value between 0.0 and 1.0 (maps to min and max range).
- SetInterpolationTime <float >
- Set the interpolation time to a number of seconds between 0.0 and 10.0.
- SetCycleFrequency <float >
- Set the pose parameter's base cycles per second from -10.0f to 10.0.
- SetFModType <integer >
- Set the type of frequency modulation.
- SetFModTimeOffset <float >
- Set the modulation time offset from -1.0f to 1.0.
- SetFModRate <float >
- Set the modulation cycles per second from -10.0f to 10.0.
- SetFModAmplitude <float >
- Set the modulation extents from 0.0f to 10.0.
- RandomizeFMod <float >
- Randomize the frequency modulation by an extremeness of 0.0 to 1.0.
- GetFMod
- Outputs the current modulation settings in console. !FGD