Template:I Shadow: Difference between revisions
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Kestrelguy (talk | contribs) m (I forgot to actually add the functionality.) |
Kestrelguy (talk | contribs) mNo edit summary |
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{{lang|Template:I Shadow}} | {{lang|Template:I Shadow}}[[Category:Input Templates|Shadow]]{{seealso|{{tl|KV Shadow}}}} | ||
{{tip|Use <code>{{!}}prep2{{=}}1</code> when calling this template to hide the inputs added in ''Portal 2''.}} | {{tip|Use <code>{{!}}prep2{{=}}1</code> when calling this template to hide the inputs added in ''Portal 2''.}} | ||
<onlyinclude>{{ | <onlyinclude>{{minititle|Shadow}} | ||
{{IO|DisableShadow|Turn [[Lighting#Dynamic_shadows|dynamic shadows]] off for this entity.}} | {{IO|DisableShadow|Turn [[Lighting#Dynamic_shadows|dynamic shadows]] off for this entity. Identical to applying  {{ent|EF_NOSHADOW}}.}} | ||
{{IO|EnableShadow|Turn | {{IO|EnableShadow|Turn dynamic shadows on for this entity.}} | ||
{{#if: {{{prep2|}}} | |{{IO|DisableReceivingFlashlight|This object will not receive light or shadows from [[env_projectedtexture|projected textures]].|since=P2}} | {{#if: {{{prep2|}}} | |{{IO|DisableReceivingFlashlight|This object will not receive light or shadows from [[env_projectedtexture|projected textures]].|since=P2}} | ||
{{IO|EnableReceivingFlashlight|This object may receive light or shadows from | {{IO|EnableReceivingFlashlight|This object may receive light or shadows from projected textures.|since=P2}} }}</onlyinclude> | ||
}}</onlyinclude> | |||
Revision as of 18:05, 24 May 2022
See also:
{{KV Shadow}}

|prep2=1
when calling this template to hide the inputs added in Portal 2.Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.