Difference between revisions of "Basic Construction:zh-cn"

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(Selecting brushes)
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== Selecting brushes ==
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== 笔刷选取 ==
[[Image:hammer_selectiontool.jpg |thumb|left|180px|The Selection Tool.]]
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[[Image:hammer_selectiontool.jpg |thumb|left|180px|选择工具。]]
  
Click on the [[Hammer Selection Tool|Selection Tool]] [[Image:hammer_select.png|28px]]. It is used to isolate an object or group of objects you wish to manipulate. With the '''Selection Tool''' active, highlight your brush by clicking on it in one of the windows. (In a 2D window click on the edges or center of the brush. In the Camera view, click anywhere on the object.)
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点击[[Hammer Selection Tool|选择工具]] [[Image:hammer_select.png|28px]]。它用于提取对象群体中的某个对象或一组对象。激活'''选择工具'''后,在任意窗口点击笔刷可以将其标记为高亮。(二维窗口里请点击笔刷边缘或中心。在相机视图只要点击选取对象即可。)
  
You will notice that the selected brush will be highlighted with red, and get eight little white square handles in the 2D views. These handles allow you to rotate and transform the selection (see '''Resize, Rotate , & Skew''', below).
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你应该发现了,被选的笔刷变成红色高亮状态,同时在二维视图中会出现八个白色控制点。这些控制点允许你对被选物进行旋转与形变操作。(见之后的'''缩放、旋转与倾斜'''
  
Note that the brush looks like a 3D wireframe box. Flatten the box so that it looks like a thin slab and move it so that the camera is above it. Think of the brush as a 3D chunk of ceiling or floor or wall, not a room all by itself. It takes 6 brushes to make a room.
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记住,笔刷就像是三维线条构成的盒子。把盒子压扁使其看上去像是一块薄板,再把它移动到相机的下方。把这个笔刷想象成一块立体的天花板、地板或是墙壁,光有它不能算完整的房间。需要6块笔刷才能制作一个房间。
 
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== The grid ==
 
== The grid ==
 
A grid is displayed in all the 2D views.  By default, all objects snap to the grid.  Although you can turn this off, it is considered good practice to leave it on because it prevents leaks and other errors in your map.
 
A grid is displayed in all the 2D views.  By default, all objects snap to the grid.  Although you can turn this off, it is considered good practice to leave it on because it prevents leaks and other errors in your map.

Revision as of 23:13, 15 April 2008

笔刷

笔刷是在起源引擎的所有地图中创建固体的基本工具。地板、墙面、天花板,等等这些非模型的几何体都由是笔刷构成的。

创建笔刷

图1 方块工具。
  1. 选择方块工具 Hammer block.png
  2. 创造一只盒子,先在二维顶视图(默认情况下是右上角的窗口)中点击并拖拽鼠标设置笔刷大小,如图二。
  3. 按下回车键创建这个物体。另外也可以在笔刷内点击右键然后选择Create Object

注:如果在你的东西没有任何纹理,要显示纹理的话,到相机视图中查看 > 3D Textured Polygons

图2 点击并拖拽创建笔刷。


笔刷选取

选择工具。

点击选择工具 Hammer select.png。它用于提取对象群体中的某个对象或一组对象。激活选择工具后,在任意窗口点击笔刷可以将其标记为高亮。(二维窗口里请点击笔刷边缘或中心。在相机视图只要点击选取对象即可。)

你应该发现了,被选的笔刷变成红色高亮状态,同时在二维视图中会出现八个白色控制点。这些控制点允许你对被选物进行旋转与形变操作。(见之后的缩放、旋转与倾斜

记住,笔刷就像是三维线条构成的盒子。把盒子压扁使其看上去像是一块薄板,再把它移动到相机的下方。把这个笔刷想象成一块立体的天花板、地板或是墙壁,光有它不能算完整的房间。需要6块笔刷才能制作一个房间。

The grid

A grid is displayed in all the 2D views. By default, all objects snap to the grid. Although you can turn this off, it is considered good practice to leave it on because it prevents leaks and other errors in your map.

The default grid size is 64 units, which means that each lin is 64 units apart. You can change the grid size by pressing the [ and ] keys.

  • Clicking the Smaller Grid icon Hammer SmallerGrid.png will make the grid half as big, for finer adjustments.
  • Clicking the Larger Grid icon Hammer LargerGrid.png] will make the grid twice as big, for larger adjustments.

To help determine the appropriate scales needed for a playable map, please see the article on Dimensions.

Resize, Rotate, & Skew

Changing the height of the brush.

Resize

Select a brush using the Selection Tool Hammer select.png and mouse over one of its eight white handles. The cursor should change to arrows, indicating along which axis you can move that handle.

To resize, simply click and drag one of these handles.

Rotate

Select the object you wish to rotate using the Selection Tool Hammer select.png, then click once on the object. You should see the object surrounded at the corners with circles.

Circles at corners indicate that the object is ready to be rotated.


Mouse over a circle in any 2D view, then click and drag to rotate the object.

Click & drag a circle in any 2D view to rotate the object.


Skew

Select the object you wish to skew using the Selection Tool Hammer select.png, then click twice on the object. You should see small white squares at the center of each edge of the object.

White squares at the center of each edge of an object indicate that it is ready to be skewed.


Mouse over a white square in any 2D view, then click and drag to skew the object along that axis.

Click & drag a white square in any 2D view to skew the object.





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