User:Baliame/TF2 Progress: Difference between revisions
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== Main Project == | == Main Project == | ||
The current main project is: Team Fortress 2 map cp_infiltration. | The current main project is: Team Fortress 2 map cp_infiltration. | ||
* Progress: | * Progress: <tt>31.2% completed.</tt> | ||
* Paperwork - Design <tt>[||||||||||]</tt> | |||
: SDK - Map Layout <tt>[|||| | : 1% of Design contributes 0.02% to completion. | ||
: SDK - Entities <tt>[| | * SDK - Map Layout <tt>[||||||----]</tt> | ||
: SDK - Map Beautification <tt>[||--------]</tt> | : 1% of Map Layout contributes 0.24% to completion. | ||
* SDK - Entities <tt>[||--------]</tt> | |||
: 1% of Entities contributes 0.24% to completion. | |||
* SDK - Map Beautification <tt>[||--------]</tt> | |||
: 1% of Map Beautification contributes 0.5% to completion. | |||
[[image:Bali_29sep2007_cpinf_ss1.JPG|150px|thumb|right|A nice cave.]] | [[image:Bali_29sep2007_cpinf_ss1.JPG|150px|thumb|right|A nice cave.]] | ||
This map will feature multiple rounds of more or less realistic base infiltration. The map currently has 4 rounds planned. | This map will feature multiple rounds of more or less realistic base infiltration. The map currently has 4 rounds planned. | ||
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=== Summary of 5 October 2007 === | === Summary of 5 October 2007 === | ||
Woot! I started the second floor added an elevator between level 1 and 4. No screenshots today :( | Woot! I started the second floor added an elevator between level 1 and 4. No screenshots today :( | ||
=== Summary of 8 October 2007 === | |||
I finished 2 spawnrooms, the elevator, level 2, stairs leading to level 3 and 4, and started level 3. Screenshots tomorrow! | |||
{{clr}} | {{clr}} | ||
== Secondary Project == | == Secondary Project == | ||
The current secondary project is: Team Fortress 2 map cp_sewer. | The current secondary project is: Team Fortress 2 map cp_sewer. | ||
{{note|This project got demoted to "secondary" due to technical issues.}} | {{note|This project got demoted to "secondary" due to technical issues.}} | ||
* Progress: | * Progress: '''On hold.''' | ||
* Paperwork - Design <tt>[||||||||||]</tt> | |||
* SDK - Map Layout <tt>[|---------]</tt> | |||
* SDK - Entities <tt>[|---------]</tt> | |||
* SDK - Map Beautification <tt>[----------]</tt> | |||
=== Summary of 27 September 2007 === | === Summary of 27 September 2007 === | ||
Revision as of 09:09, 8 October 2007
Main ProjectThe current main project is: Team Fortress 2 map cp_infiltration.
File:Bali 29sep2007 cpinf ss1.JPG A nice cave. This map will feature multiple rounds of more or less realistic base infiltration. The map currently has 4 rounds planned.
Summary of 3 October 2007File:Bali 3oct2007 cpinf ss1.jpg A control point! Major work has been done in the past days, I completely planned the system of corridors, elevators, and other stuff on squared paper in 3 views! What you can see in the first picture is a control office on floor one with 3 entrances and a bulletproof glass for observation, which you can see in picture two. The big chunk of wall on the other side will be the elevator room, and another bulletproof glass will be placed in front of the other one for more observation. Bulletproof glasses are awsome! Any offices you might see on the pictures are yet to be furnished. File:Bali 3oct2007 cpinf ss2.jpg Some.. rooms? Summary of 5 October 2007Woot! I started the second floor added an elevator between level 1 and 4. No screenshots today :( Summary of 8 October 2007I finished 2 spawnrooms, the elevator, level 2, stairs leading to level 3 and 4, and started level 3. Screenshots tomorrow! Secondary ProjectThe current secondary project is: Team Fortress 2 map cp_sewer.
Summary of 27 September 2007File:Balisewerd1ss1.jpg The ruined wall and the purplebox control point. Today I pulled up two buildings and built the first way down into the sewers! Unfortunately, the "func_ladder" solid entity is missing from TF2 so I doubt I'm going to make the ladder. I've also done the location of the first control point (and the last one too mostly, since the map is going to be nearly symmetrical). The map takes place in an old-fashioned city which is mostly ruined by now. Most parts of the city will be inaccessible. As the name states, the sewers will play a major role in travelling between different parts of the city. File:Balisewerd1ss2.jpg A little bridge acting as a passageway. |