Trigger relay (Half-Life: Source): Difference between revisions

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{{tabsBar|main=hls|base=trigger relay}}
{{TabsBar|main=hls|base=trigger relay}}
{{CD|CTriggerRelay|base=CBaseEntity|file1=hl1_ents.cpp}}
{{CD|CTriggerRelay|base=CBaseEntity|file1=hl1_ents.cpp}}
{{obsolete|entity=1|replacement=[[logic_relay]]}}
{{Obsolete|entity=1|replacement=[[logic_relay]]}}
{{this is a|point entity|name=trigger_relay|game=Half-Life: Source|sprite=1}}
{{This is a|logical entity|name=trigger_relay|game=Half-Life: Source|sprite=1}}


{{important|This entity counts as an [[edict]]! Use [[logic_relay]] instead.}}
{{important|This entity counts as an [[edict]]! Use [[logic_relay]] instead.}}

Revision as of 06:12, 13 May 2025

C++ Class hierarchy
CTriggerRelay
CBaseEntity
C++ hl1_ents.cpp
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
Trigger relay.png

trigger_relay is a logical entity available in Half-Life: Source Half-Life: Source.

Icon-Important.pngImportant:This entity counts as an edict! Use logic_relay instead.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Refire interval (repeatinterval) <float>
Refire duration (repeatduration) <float>
Trigger State (triggerstate) <integer choices> Obsolete
Deprecated.
Unused leftover from GoldSrc; use the appropriate entity's inputs instead.
  1. Off
  2. On
  3. Toggle

Inputs

Use <void>
Fire this entity's outputs.

Outputs

OnTrigger
!activator = activator of Use input, on refires it's this entity
!caller = this entity
Fired when this entity receives the Use input.

Flags

Fire Once : [1]
Kill this entity after it fires its outputs.