Func pushable (Source): Difference between revisions
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Note:This entity can be pushed with +use and this entity can't be rotated at runtime. (only in 
)
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:All
Confirm:Buoyancy KV which is in GoldSrc doesn't seem to be present here.
Size KV is also absent, but is unnecessary, due to Source using Quake II-style brushsides for collision instead of Quake I-style clipnodes.
SirYodaJedi (talk | contribs) mNo edit summary |
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{{OtherKIO|func_breakable|All}} | {{OtherKIO|func_breakable|All}} | ||
{{confirm| | {{confirm|Buoyancy KV which is in GoldSrc doesn't seem to be present here.<br>Size KV is also absent, but is unnecessary, due to Source using Quake II-style [[brushside]]s for collision instead of Quake I-style [[clipnodes]].}} | ||
== Flags == | == Flags == |
Latest revision as of 07:13, 22 September 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CPushable |
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func_pushable
is a brush entity available in all Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life: Source.





Keyvalues / Inputs / Outputs
are same as func_breakable.
Size KV is also absent, but is unnecessary, due to Source using Quake II-style brushsides for collision instead of Quake I-style clipnodes.
Flags
- Is breakable : [128]