Multi manager (Half-Life: Source): Difference between revisions
Jump to navigation
Jump to search


Important:This entity counts as an edict; use logic_relay instead.
(seems that there is convention to use kv lowercase on goldsrc entities and KV uppercase elsewhere) |
SirYodaJedi (talk | contribs) m (→See Also) |
||
Line 19: | Line 19: | ||
== See Also == | == See Also == | ||
* {{ent|multisource|engine=source}} | * {{ent|multisource|engine=source}} | ||
Revision as of 11:34, 30 November 2024


![]() |
---|
CMultiManager |
![]() |

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.

multi_manager
is a point entity available in Half-Life: Source.
Deprecated entity from GoldSrc, replaced by logic_relay in
Source.

Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Wait (wait) <float>- Deprecated.
Unused.
Inputs
- Trigger <void>
- Fire this entity's outputs.
Outputs
- OnTrigger <void>
- Fired when this entity receives the Trigger input.