Func nav prerequisite: Difference between revisions
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{{this is a|brush entity|game=Team Fortress 2|name=func_nav_prerequisite}} It is also available in {{bms|4}}. It is a trigger volume that requires bots to do perform a task before they can move through it. | |||
{{note|<code>func_nav_prerequisite</code> triggers are only registered by the [[Navmesh]] on round start. To register them late, the following [[VScript]] snippet can be used to force a nav mesh update. | {{note|<code>func_nav_prerequisite</code> triggers are only registered by the [[Navmesh]] on round start. To register them late, the following [[VScript]] snippet can be used to force a nav mesh update. | ||
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Task|intn=task|choices|What must be done to move through this volume}} | {{KV|Task|intn=task|choices|What must be done to move through this volume}} | ||
:* 1 : Destroy Entity (Value = max range to attack from. -1 for no range restriction) | :* 1 : Destroy Entity (Value = max range to attack from. -1 for no range restriction) | ||
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==Outputs== | ==Outputs== | ||
{{O Trigger}} | {{O Trigger}} | ||
Revision as of 11:22, 26 September 2024


func_nav_prerequisite
is a brush entity available in Team Fortress 2. It is also available in
Black Mesa. It is a trigger volume that requires bots to do perform a task before they can move through it.

func_nav_prerequisite
triggers are only registered by the Navmesh on round start. To register them late, the following VScript snippet can be used to force a nav mesh update.
RegisterScriptGameEventListener("round_start")
SendGlobalGameEvent("round_start", {})
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Task (task) <choices>
- What must be done to move through this volume
- 1 : Destroy Entity (Value = max range to attack from. -1 for no range restriction)
Bug:In
, this task does not function.
[todo tested in ?]Confirm:Also for
Black Mesa ?
- 2 : Move to Entity
- 3 : Wait (Value = seconds to wait)
- Task Entity (entity) <targetname>
- The subject entity of the Task.
- Task Value (value) <float>
- A Task-specific value.
|
Flags
|
Inputs
|
Outputs
|
See also
- func_nav_prefer, which influences bots to prefer this region by decreasing the pathfinding cost within it.
- func_nav_avoid, which influences bots to avoid this region by increasing the pathfinding cost within it.