OpenGL: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{stub}} '''OpenGL''' is a 3D graphics API, which is used by the hardware renderers of {{goldsrc|2}} and {{idtech2|2}}, as well as some {{src2|2}} games. The {{linux}} and {{m...")
 
mNo edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
'''OpenGL''' is a 3D graphics API, which is used by the hardware renderers of {{goldsrc|2}} and {{idtech2|2}}, as well as some {{src2|2}} games. The {{linux}} and {{mac}} versions of {{src|2}} can use the special-purpose [[togl]] to wrap [[DirectX]] API calls to OpenGL (although togl is limited to Shader Model 2).
'''OpenGL''' is a 3D graphics API, which is used by the hardware renderers of {{goldsrc|2}} and {{idtech2|2}}, as well as some {{src2|2}} games. The {{linux|2}} and {{mac|2}} versions of {{src|2}} can use the special-purpose [[togl]] to wrap [[DirectX]] API calls to OpenGL (although togl is limited to Shader Model 2).


== See also ==
== See also ==

Revision as of 18:09, 31 December 2023

Stub

This article or section is a stub. You can help by expanding it.

OpenGL is a 3D graphics API, which is used by the hardware renderers of GoldSrc GoldSrc and id Tech 2 id Tech 2, as well as some Source 2 Source 2 games. The Linux Linux and macOS macOS versions of Source Source can use the special-purpose togl to wrap DirectX API calls to OpenGL (although togl is limited to Shader Model 2).

See also

External links