OpenGL: Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{stub}} '''OpenGL''' is a 3D graphics API, which is used by the hardware renderers of {{goldsrc|2}} and {{idtech2|2}}, as well as some {{src2|2}} games. The {{linux}} and {{m...") |
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'''OpenGL''' is a 3D graphics API, which is used by the hardware renderers of {{goldsrc|2}} and {{idtech2|2}}, as well as some {{src2|2}} games. The {{linux}} and {{mac}} versions of {{src|2}} can use the special-purpose [[togl]] to wrap [[DirectX]] API calls to OpenGL (although togl is limited to Shader Model 2). | '''OpenGL''' is a 3D graphics API, which is used by the hardware renderers of {{goldsrc|2}} and {{idtech2|2}}, as well as some {{src2|2}} games. The {{linux|2}} and {{mac|2}} versions of {{src|2}} can use the special-purpose [[togl]] to wrap [[DirectX]] API calls to OpenGL (although togl is limited to Shader Model 2). | ||
== See also == | == See also == | ||
Revision as of 18:09, 31 December 2023
OpenGL is a 3D graphics API, which is used by the hardware renderers of
GoldSrc and
id Tech 2, as well as some
Source 2 games. The
Linux and
macOS versions of
Source can use the special-purpose togl to wrap DirectX API calls to OpenGL (although togl is limited to Shader Model 2).