Ai changehintgroup: Difference between revisions

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(Undo revision 218518 by Pinsplash (talk) sorry)
(→‎Inputs: |prel4d=1)
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==Inputs==
==Inputs==
{{IO|Activate|Change the hint group.}}
{{IO|Activate|Change the hint group.}}
{{I BaseEntity|base=1}}
{{I BaseEntity|base=1|prel4d=1}}


==Outputs==
==Outputs==

Revision as of 14:43, 7 September 2018

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Template:Hl2 point It changes or adds a specific hint group to an NPC or hint node.

C++ In code, it is represented by theCAI_ChangeHintGroupclass, defined in thetriggers.cppfile.

Keyvalues

Name to search for (SearchName) ([todo internal name (i)]) <target_name_or_class>
A targetname, classname, or name of a hint group.
Search Type (SearchType) ([todo internal name (i)]) <choices>
How to search for the entities to change.
  • 0: Entity Name
  • 1: Classname
  • 2: Old Hint Group
Search Radius (Radius) ([todo internal name (i)]) <float>
Radius to search (0 searches entire map).
New Hint Group (NewHintGroup) ([todo internal name (i)]) <string>
New hint group to add to the entities meeting search criteria.
Hint Limit Nav (hintlimiting) ([todo internal name (i)]) <boolean>
Limits NPC to using specified hint group for navigation requests, does not limit local navigation.


Inputs

Activate
Change the hint group.


Outputs