Tf point nav interface: Difference between revisions

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(tf_point_weapon_mimic)
 
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{{stub}}
{{stub}}
{{tf2 point|tf_point_nav_interface}}
{{this is a|e0|game=tf2|name=tf_point_nav_interface}}
==Entity description==
==Entity description==
Entity interface to the TF nav mesh.
Entity interface to the TF nav mesh.

Revision as of 09:13, 7 January 2024

Stub

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tf_point_nav_interface is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity description

Entity interface to the TF nav mesh.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

RecomputeBlockers
Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).

Outputs

OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.