User:Brandished/Sandbox 5: Difference between revisions

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(more organized)
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__NOTOC__
{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category newcolumn|rowspan=4|width=50%|background-color=#F7F7F7|border-color=lightgray}}
{{category newcolumn|rowspan=4|width=50%|background-color=#F7F7F7|border-color=lightgray}}
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* [[Introduction to Editing]]
* [[Introduction to Editing]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Source Mapping for Half-Life 1 Mappers]]


== General ==
== General ==
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* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
<!--* [[Terrain]]-->
<!--* [[Terrain]]-->
* [[Prop Types Overview]]
* [[3D_Skybox|3D Skyboxes]]
* [[3D_Skybox|3D Skyboxes]]
* [[Level Overviews]]
* [[Grouping and VisGrouping]]
* [[Grouping and VisGrouping]]
* [[Prefab|Creating and Using Prefabs]]
* [[Prefab|Creating and Using Prefabs]]
* [[Entity Hierarchy (parenting)]]
* [[Entity Hierarchy (parenting)]]
* [[Filter Applications]]
* [[Filter Applications]]
* [[Source Mapping for Half-Life 1 Mappers]]


== Lighting ==
== Lighting ==
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== Detailing ==
== Detailing ==
* [[Prop Types Overview]]
* [[Environmental Lighting, Sun, Weather, & Outdoors]]
* [[Environmental Lighting, Sun, Weather, & Outdoors]]
<!--* [[Animals and Creatures]]
<!--* [[Animals and Creatures]]
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* [[Trains]]
* [[Trains]]
* [[Dust, Fog, & Smoke]]
* [[Dust, Fog, & Smoke]]
* [[Fire]]
* [[Explosions]]
* [[Beams and Lasers]]
* [[Beams and Lasers]]
* [[Explosions]]
* [[Fire]]
* [[Moving Clouds|Moving Clouds, an Animated Sky]]
* [[Moving Clouds|Moving Clouds, an Animated Sky]]
* [[Color correction (concept)|Color correction]]
* [[Color correction (concept)|Color correction]]
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* [[Bspzip|Bspzip (Embedding Custom Content)]]
* [[Bspzip|Bspzip (Embedding Custom Content)]]
* [[Menu Background Map|Menu Background Maps]]
* [[Menu Background Map|Menu Background Maps]]
* [[Level Overviews]]
* [[Navigation Meshes]] (CS:S, L4D)
* [[Navigation Meshes]] (CS:S, L4D)
* [[Releasing a Map]]
* [[Releasing a Map]]


== Design Theory ==
== Design Theory ==
* [[Color theory (level design)|Color]]
* [[Color theory (level design)|Color theory]]
* [[Single-Player Mapping Tips]]
* [[Single-Player Mapping Tips]]
* [[Bounce (level design)]]
* [[Bounce (level design)]]
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{{otherlang:en:zh-cn|:Category:Level Design:zh-cn}}
{{otherlang:en:zh-cn|:Category:Level Design:zh-cn}}


[[Category:Modding]]__NOTOC__
[[Category:Modding]]

Revision as of 22:34, 10 March 2009

The Hammer Editor

Getting Started

General

Lighting

Connecting Areas

Detailing

Special Effects

Game Specific

Icon hl2.png Half-Life 2 Level Creation

Portal-16px.png Portal Level Creation

Tf2-16px.png Team Fortress 2 Level Creation

L4D-16px.png Left 4 Dead Level Creation

Css.gif Counter-Strike: Source Level Creation

Icon dods.png Day of Defeat: Source Level Creation

Icon theShip.png The Ship Level Creation

Source icon 16x16.gif Source Mods Level Creation

Finishing Up

Design Theory

Troubleshooting

External Links

Template:Otherlang:en Template:Otherlang:en:cs, Template:Otherlang:en:de, Template:Otherlang:en:es, Template:Otherlang:en:hu, Template:Otherlang:en:jp, Template:Otherlang:en:ru, Template:Otherlang:en:sv, Template:Otherlang:en:pl, Template:Otherlang:en:pt, Template:Otherlang:en:zh-cn