Template:I Door: Difference between revisions
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{{ScrollBox|title=Door|noscroll=true| | |||
; <code>Open</code> | |||
; <code>Close</code> | |||
; <code>Toggle</code> | |||
: Control the state of the door. | |||
; <code>Lock</code> | |||
; <code>Unlock</code> | |||
: Lock or unlock the door. | |||
; <code>SetSpeed <[[float]]></code> | |||
: Set the door's movement speed. | |||
{{ScrollBox| | |||
{{I Shadow}} | |||
{{I RenderFields}} | |||
{{I Parentname}} | |||
{{I Targetname}} | {{I Targetname}} | ||
}} | |||
}} | |||
Revision as of 13:34, 22 August 2009
Door:
Open
Close
Toggle
- Control the state of the door.
Lock
Unlock
- Lock or unlock the door.
SetSpeed <float>
- Set the door's movement speed.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255>
- Sets an RGB color for the entity.
Parentname:
- SetParent <string>
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string>
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.