This article's documentation is for the "GoldSrc" engine. Click here for more information.

Pt-br/Info player start (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(translated into Brazilian Portuguese, the closest Brazilian term "Spawnar" was used)
 
m (Multipage removal)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{langsp|title=info_player_start}}
{{LanguageBar|title = info_player_start}}
{{Tabs|Info player start|goldsrc=1|source=1}}
{{this is a|point entity|name=info_player_start|engine=GoldSrc}}
__NOTOC__
__NOTOC__
{{infotable
{{infotable
Line 16: Line 18:
==Flags==
==Flags==
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}
{{ACategory|Entities}}
{{ACategory|Half-Life}}
{{ACategory|Half-Life Entities}}

Latest revision as of 06:35, 12 July 2024

English (en)Português do Brasil (pt-br)Translate (Translate)

info_player_start é um ponto de entidade(en) disponível em todos os jogos GoldSrc GoldSrc.

info_player_start
Info player start.png
TypePoint entity
EngineGoldSrc Source Source 2
AvailabilityIn all games
 

Entity description

Um info_player_start é usado para definir onde o jogador irá aparecer em um mapa no modo single player. Apenas um info_player_start pode ser usado em um nível. Caso exista mais de um, será utilizado o colocado primeiro. Ao contrário da maioria das entidades pontuais usadas para "Spawnar", o info_player_start não é afetado pela gravidade, o que significa que se a entidade for colocada no ar no editor, ela será colocada no ar no mapa, resultando no jogador "Spawnar" e caindo dele.

Key Values

Pitch Yaw Roll (Y Z X) (angles) <QAngle(en)>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.