Env ar2explosion: Difference between revisions

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{{wrongtitle|title=env_ar2explosion}}
{{Underlinked|date=January 2024}}
{{LanguageBar}}
{{CD|CEnvAR2Explosion|file1=ar2_explosion.cpp}}
{{this is a|point entity|game=Half-Life 2 series|game1=Garry's Mod}}{{Todo|Confirm that this exists in more games.}} Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the [[weapon_ar2|AR2]].
[[File:Env_ar2explosion.gif|thumb]]


==Entity Description==
This entity creates 11 others as well:
AR2 explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound.
*One is an {{ent|ar2explosion}} (removed after dust clears).
*The other 10 are {{ent|env_sprite}}s (remain after dust clears but are reused or replaced every time the explosion is set off).


==Availability==
{{stray ent|{{as}} {{portal2}}}}
{{in game|point}} {{game|HL2}}
In code it is represented by class CEnvAR2Explosion, defined in hl2_dll\ar2_explosion.cpp.


==Keyvalues==
==Keyvalues==
*{{KV Targetname}}
{{KV Targetname}}
*{{KV Parentname}}
{{KV|Particle Material|intn=material|material|The material to use for each particle in the explosion.}}
*'''material'''
:<material> The material to use for each particle in the explosion.


==Inputs==
==Inputs==
*{{I Targetname}}
{{I|Explode|Make the explosion effect.}}
*{{I Parentname}}
*'''Explode'''
:Make the explosion effect.
 
==Outputs==
*{{O Targetname}}
 
[[Category:Entities]]

Latest revision as of 08:55, 15 May 2025

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January 2024
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C++ Class hierarchy
CEnvAR2Explosion
CPointEntity
CBaseEntity
C++ ar2_explosion.cpp

This is a point entity available in Half-Life 2 series Half-Life 2 series and Garry's Mod Garry's Mod.

Todo: Confirm that this exists in more games.

Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the AR2.

Env ar2explosion.gif

This entity creates 11 others as well:

  • One is an ar2explosion (removed after dust clears).
  • The other 10 are env_sprites (remain after dust clears but are reused or replaced every time the explosion is set off).
Note.pngNote:This entity is also in the code for Alien Swarm Portal 2. Its functionality is not guaranteed.


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Particle Material (material) <material>
The material to use for each particle in the explosion.

Inputs

Explode
Make the explosion effect.