File:Screenshot - CS2 LC Performance Test map.jpg
Size of this preview: 800 × 450 pixels. Other resolutions: 320 × 180 pixels | 1,920 × 1,080 pixels.
Original file (1,920 × 1,080 pixels, file size: 875 KB, MIME type: image/jpeg)
Summary
In-game screenshot of Counter-Strike 2. This is a community-made map "Lost Coast" (not to be confused with Half-Life 2: Lost Coast) created by CZXA1.
This map shows the graphics capabilities of the Source 2 engine.
Graphical settings:
- Anti-aliasing: CMAA2 (MSAA would kill performance and potentially might crash the game due to max out graphical settings)
- Global Shadow Quality: Very High
- Model/Texture Detail: High
- Texture filtering: Anisotropic 16X
- Shader Detail: High
- Particle Detail: High
- Ambient Occlusion: High
- High Dynamic Range: Quality
- AMD FSR: Off
System shown on screenshot: CPU: Intel Core i5-12400F (2.5GHz/4.4GHz max) RAM: 16GB DDR4 3200Mhz GPU: NVIDIA GeForce GTX 750Ti - Average 15FPS
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 09:57, 24 March 2024 | 1,920 × 1,080 (875 KB) | Kr0tchet (talk | contribs) | Replaced screenshot with the one with actual maximum settings (SSAO max out and Global shadow set to High). AA is still CMAA2 to avoid large performance hit. | |
09:52, 24 March 2024 | 1,920 × 1,080 (874 KB) | Kr0tchet (talk | contribs) | In-game screenshot of {{cs2|4}}. This is a community-made map "Lost Coast" (not to be confused with {{hl2lc|1}}) created by [https://steamcommunity.com/profiles/76561198147724161 CZXA1]. This map shows the graphics capabilities of the {{Src2|4}} engine. |
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