OpenGL
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OpenGL is a 3D graphics API, which is used by the hardware renderers of GoldSrc and id Tech 2, as well as some Source 2 games. It is also used on Source engine, for systems that doesn't support Direct3D ( macOS and Linux), as well as in Hammer 4.x.
Contents
id Tech 2 (GLQuake) OpenGL
Todo: Quake II has additional stuff that goldsrc uses
id Tech 2 (GLQuake) uses OpenGL version 1.0.
Features
- Experimental Reflections
- Translucent Water
- Rudimentary Shadows
Note:To enables Rudimentary Shadows
r_shadows
must be set to 1
- Texture Filtering
- 32-bit color
GoldSrc OpenGL
GoldSrc uses OpenGL version 1.0 which is same version as using the id Tech 2 (GLQuake).
Features
- Colored lighting - Quake simply had monotone lighting
- Translucent and transparent textures - Glass can now be used in maps
- Water waves
- Texture Filtering - Quake (GLQuake) simply Texture Filtering
- Detail textures (since 2003)
Since 2013 SteamPipe Update
- FBO renderer - A new method of rendering the game, which allows MSAA to work with GoldSrc engine. This also allows the game to run on fullscreen in a borderless window.
- MSAA anti-aliasing - GoldSrc now natively performs 4x MSAA, reducing the amount of jagged edges/staircase effect on the geometry. This is automatically enabled when using the FBO renderer, unless the
-nomsaa
Command-line option is used.
Since 25th Anniversary
- Stencil Shadows
Note:To enables Stencil Shadows
r_shadows
must be set to 1
Source engine OpenGL
OpenGL uses ToGL to convert DirectX shaders to OpenGL for macOS and Linux and uses OpenGL version 2.1 which is similar to DirectX 9.0c. Additionally, Hammer uses OpenGL to render the 2D and 3D viewports.
Dxlevel 92
Dxlevel 92 is Source's OpenGL equivalent to DirectX 9 Shader Model 3 (Dx9.0c)
Features
- Lightwarp support
- High dynamic range rendering (enabled by default)
- Refractions with the use of a bump-map
- High-quality reflective water (used frequently)
- Softer edge dynamic shadows
- Normal-mapped lighting on models
- Improved-quality specular effects
- Phong shading
- Color Correction
- Motion Blur