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CSTBSP
CSTBSP is a custom version of VBSP compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map.
CST tools were used in the development of SiN Episodes Emergence.
Although CSTBSP can be run by itself to create a basic map, the use of other two tools, CSTVIS and CSTRAD, is highly recommended for optimal results.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Slammin' Source Map Tools](/w/images/4/44/Icon_slammin_new.png)
Changelog
1.0.1
- Added
- Small plane count increase for the Dystopia team, to remedy their issues with dys_vaccine map.
- Improved
- The code runs about 2% faster over all.
1.0.1.1
- A small fix for BSP spam.
1.1 (25 Jan 06)
- All temp files (log, .lin, pts) are removed at tool startup.
- Correct locations of where level leaks are, thanks to Raven0.
Final
- Added
- Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number is normally off the grid).
- An 64 bit build.
- Fixed
- Cleaned up the error code from beta3/beta4 - sorry for the mega spam.
- Improved
- RAD quality for some lights.
- Changed
- VIS, and RAD executable names.
- Removed
- The redirect files from the download (and setup page).
- All support for bloodlines (no interest was shown).
See also
- ammahls.com - the author's website.
- Map Compiling Theory
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
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