Moderator elections are being held. See Valve Developer Community:Moderator elections for more details.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
Users who would like to run for moderator must be autoconfirmed and have at least 100 edits. Users can check their own edit count at Special:Preferences.
The Message template has been deleted. A list of pages that transclude it are at Valve Developer Community:Message transclusions.
$no draw
$no_draw
is a material shader parameter available in all Source games. It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture.
Similar to %CompileNoDraw, except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on $lod.
![Icon-Bug.png](/w/images/thumb/b/b4/Icon-Bug.png/10px-Icon-Bug.png)
$alphatest
texture that is completely transparent. (tested in ![Day of Defeat: Source](/w/images/thumb/6/65/Dods_icon.png/16px-Dods_icon.png)
Example
VertexLitGeneric
{
$no_draw 1
}