npc_antlion_template_maker
npc_antlion_template_maker
is a point entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Half-Life 2: Deathmatch.
Entity description
Seeing as antlions were frequently used as cannon fodder in Half-Life 2, especially within Nova Prospekt, this entity is used to efficiently monitor and respawn antlions on a continuous basis. It has similar functionality to a npc_maker.
Keyvalues
BaseNPCMaker:
- Num. of NPCs
(MaxNPCCount)
<integer> - Number of NPCs that will spawn before this spawner is exhausted.
- Frequency
(SpawnFrequency)
<string> - How often (in seconds) a new NPC will be spawned. If set to -1, a new NPC will be made when the last NPC dies.
- Max Live NPCs
(MaxLiveChildren)
<integer> - Maximum number of live children allowed at any one time (new ones will not be made until one dies). If set to -1, no limit is applied.
- Template Name
([todo internal name (i)])
<targetname> - Name of template NPC.
- Spawn on Hint Group
([todo internal name (i)])
<string> - If specified, children will spawn on a hint node from this group, nearest the target.
- Spawn Radius
([todo internal name (i)])
<float> - Target must be within this distance of any node in the hint group specified above. If the target is outside the radius, no NPC will spawn.
- Spawn Target
([todo internal name (i)])
<targetname> - Targetname of the entity to try and spawn near. Note:This field is only used if "Spawn close to target" spawnflag is set.
- Fight Target
([todo internal name (i)])
<targetname> - Targetname of an entity used as a goal for the children to fight to.
- Follow Target
([todo internal name (i)])
<targetname> - Targetname of an entity used as a goal for the children to follow.
- Vehicle Spawn Distance
([todo internal name (i)])
<float> - This is a modifier of the current spawn distance. Spawn distance on a vehicle is based on speed, so this is just a modifier for it.
- Ignore Bugbait
([todo internal name (i)])
<boolean> - Ignore squeezed bugbait. Doesn't seem to affect thrown bugbait.
- Pool max
([todo internal name (i)])
<integer> - Maximum number of antlions allowed in the pool. If 0, pool behavior is turned off.
- Pool Regen amount
([todo internal name (i)])
<integer> - This is the number of antlions added to the pool every time it regenerates.
Flags
BaseNPCMaker:
- 1024 : Random spawn node
- 2048 : Try to spawn close to the current target
- 4096 : Pick a random fight target
- 8192 : Try to play blocked effects near the player
Inputs
BaseNPCMaker:
Spawn
- Spawns an NPC.
Toggle
- Toggles the spawner enabled/disabled state.
Enable
- Enables the spawner.
Disable
- Disables the spawner.
AddMaxChildren
<integer>- Adds to the number of NPCs that can spawn before the spawner is exhausted. If an exhausted spawner is given some children to spawn, it still wont begin spawning until it is re-enabled with the
Enable
input.
SetMaxChildren
<integer>- Sets the number of NPCs that can spawn before the spawner is exhausted. If an exhausted spawner is given some children to spawn, it still won't begin spawning until it is re-enabled with the
Enable
input.
SetMaxLiveChildren
<integer>- Sets the maximum number of NPCs that can be alive at any one time from this spawner.
SetSpawnFrequency
<float>- Sets how often (in seconds) a new NPC will be spawned.
SetFightTarget
<targetname>- Sets the target entity for children to fight to.
ClearFightTarget
- Clears the fight target goal for this spawner.
SetFollowTarget
<targetname>- Sets the target entity for children to follow.
ClearFollowTarget
- Clears the follow target goal for this spawner.
SetSpawnRadius
<float>
AddToPool
<integer>- Add the number of antlions specified in the parameter to the pool.
SetMaxPool
<integer>- Set the maximum number of antlions allowed in the pool at any time. Setting it to 0 turns off the pool behavior.
SetPoolRegenAmount
<integer>- Set the number of antlions added to the pool every time it regenerates.
SetPoolRegenTime
<float>- Set the time interval between pool regeneration ticks.
ChangeDestinationGroup
<string>- Change the spawn group for this spawner.
Outputs
BaseNPCMaker:
OnSpawnNPC
<string>- Fired when an NPC is spawned. The activator is the NPC, and the string is the name of the NPC.
OnAllSpawned
- Fired when the spawned is exhausted (all children have been spawned).
OnAllSpawnedDead
- Fired when the spawner is exhausted (all children have been spawned) and all spawned children have died.
OnAllLiveChildrenDead
- Fired when all spawned children have died. This does not mean the spawned is exhausted, so a new child may be spawned any time after this (unless the maker is disabled).
OnAllBlocked
- Fires when all the hint nodes are blocked.