item_healthkit_full
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item_healthkit_full
is a point entity available in Team Fortress 2.
Entity description
Health kit entity - full healing.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in ) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input). - Model ([todo internal name (i)]) <choices>
- Changes the in-game model to something other than the default model. Not shown in Hammer.
Value Description Default models/items/medkit_large.mdl Halloween Soup Cauldron models/props_halloween/halloween_medkit_large.mdl Birthday Cake models/items/medkit_large_bday.mdl !FGD Sandvich on a plate models/items/plate.mdl !FGD Buffalo Steak Sandvich on a plate models/items/plate_steak.mdl !FGD
- Auto-Materialize (AutoMaterialize) <boolean>
- Automatically respawns the health kit after it has been picked up (this is the standard behaviour). Additionally, disabling this option allows respawning the kit with the Enable input.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
- OnPlayerTouch
- Sent when the entity is picked up by a player.