info_powerup_spawn
Class hierarchy |
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CTFInfoPowerupSpawn |
entity_rune.cpp
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info_powerup_spawn
is a point entity available in Team Fortress 2.
Powerup spawn location. Only one of each type of Powerup will spawn in a game, so some Powerup spawn locations may not be used in some rounds. Locations and Powerup types are chosen at random. Will only spawn if tf_powerup_mode is set
Keywords
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Auto-Materialize
(automaterialize)
<boolean> - Whether the pickup will automatically re-materialize after 10 seconds.
- Model
(powerup_model)
<string> - Changes the model to something other than the default.
TeamNum:
- Initial Team
(TeamNum)
<choices> - Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in ) !FGD
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
OnPlayerTouch
!FGD- Sent when the entity is picked up by a player.