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info_lighting

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Info lighting.png

info_lighting is an internal point entity available in all Source Source games. It can be used to change the lighting origin of a prop_static or a vehicle prop. Set the prop's lightingorigin keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). It also changes the cubemap origin, meaning the prop will show reflections from the closest cubemap to the info_lighting entity. For a prop_dynamic, use info_target.

Icon-Important.pngImportant:(in all games since Source 2007) Lighting using info_lighting is not compatible with per-vertex lighting (-StaticPropLighting). If a prop_static is compatible with per-vertex lighting, disablevertexlighting must be set to 1 (yes) for info_lighting to have any effect.
Note.pngNote:This is an internal entity. When the map is compiled by VBSP it is processed and then removed: it does not exist when the map is running.

Keyvalues

Name (targetname) <string>
Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report.

External links

.VMF that has a prop_static using 2 lights (on/off green/red using triggers)

http://www.mediafire.com/?c7200b7lq7bw49i http://gtamike.tsgk.com/two_lights_static_info_lighting.rar


Interlopers Topic http://www.interlopers.net/forum/viewtopic.php?f=2&t=23112