func_tfbot_hint
Class hierarchy |
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CTFBotHint |
tf_bot_hint.cpp
|
func_tfbot_hint
is a brush entity available in Team Fortress 2.
Hints give specific information about their location to help TF2 Bots decide how to react to, or make best use of, that specific location. Hints are only semi-scripted; you cannot force a bot to use a hint (with the exception of actbusy routines). Hints are only suggestions, to be weighed by the bot's AI code during gameplay.
This entity adds the SNIPER_SPOT or SENTRY_SPOT attribute, depending on its hint KV, to any overlapping nav areas.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- hint
([todo internal name (i)])
<choices> - Which kind of hint it is.
- 0 - Sniper spot
- 1 - Sentry gun spot
TeamNum:
- Initial Team
(TeamNum)
<choices> - Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in ) !FGD
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
TFTeam:
SetTeam
<integer>- Changes the entity's Team keyvalue.
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
Toggle
- Toggle the enabled/disabled status of this entity.