func_nav_avoid
Class hierarchy |
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CFuncNavAvoid |
nav_entities.cpp
|
func_nav_avoid
is a brush entity available in Counter-Strike: Source, Team Fortress 2, Black Mesa, and Garry's Mod.
Artificially makes bots avoid a certain area when choosing navigation paths by increasing the pathfinding cost of progressing through the area.
Note:For this entity to take effect, it's volume must cover the entire nav cell to take effect on that cell.
Note: The path cost of moving through this nav area is increased by 2,400% of the regular cost. While the result is high, if another path has a higher cost, the avoided route will still be chosen.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
TeamNum:
- Initial Team
(TeamNum, or teamnumber )
<choices> - Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator, Spectator/Halloween Souls
- 2: RED , Survivors , Terrorists , Marines (Team-based game modes only)
- 3: BLU/Robots , Infected , Counter-Terrorists , Scientists (Team-based game modes only)
- 5: Halloween Bosses (only in ) !FGD
- Tags
(tags)
<string> - A space delimited list of tags. A tag is a label with no spaces. If a TFBot has at least one matching tag, it will pay attention to this entity. Tags that are automatically set on TFBots include bomb_carrier, common, mission_sniper, mission_spy, mission_sentry_buster, or any class name.
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
See also
func_nav_prefer
that does the opposite task, makes bots prefer a path.