WAD

From Valve Developer Community

WAD is the file extension for Half-Life 1 texture packages. An acronym for Where's All the Data?, WAD files first originated in ID Software's Doom as a general purpose file archive to help facilitate game MODs. A format of the same name was later used in ID Software's Quake engine as a texture package, then consequentially adapted by Half-Life 1's GoldSrc engine. GoldSrc specifically uses version 3 of the format, sometimes referred to as WAD3. WAD files typically contain standard texture sets, custom texture sets for individual levels, sprays, HUD elements and fonts.

Links

CStrike Planet (http://www.cstrike-planet.com/wads)
A collection of official and custom Counter-Strike WAD files.
The Wadfather (http://wadfather.planethalflife.gamespy.com/index-new.htm)
A large collection of WAD files.

Utilities

GCFScape
Views and extracts WAD files as BMP files.
VTFEdit
3rd party tool for converting WAD files to Source materials.
Wally (http://www.telefragged.com/wally/)
The de facto WAD editing suite.
Xwad
Source SDK tool for converting WAD files to Source materials.