Vehicles (programming)
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Levels & XP | Optimization | Procedural Textures | Scopes & Sniperrifles | Special effects | Vehicles |
This article is meant to give an in-depth analysis of the programming needed to create a vehicle in Source.
| Table of contents |
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Interfaces
- IVehicle - Vehicle Generalizations
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Multi-passenger code
- Jurassic Rage coding team has released multipassenger vehicle code here (http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold).
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Pilotable code
- TheQuartz has released the Strider, Helicopter, and APC Source Code on his blog (http://www.joluis.com/archives/2005/08/strider_mod.html) or in english (http://translate.google.com/translate?u=http%3A%2F%2Fwww.joluis.com%2Farchives%2F2005%2F08%2Fstrider_mod.html&langpair=es%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools)
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Half-Life 2 SDK vehicles
- Some information on fixing source vehicle code for use in Multiplayer can be found here.
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HL2DM Vehicle fix
- A partial fix to make vehicles predicted and work in HL2DM can be found here.
