Vehicles (programming)

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Levels & XPOptimizationProcedural TexturesScopes & SniperriflesSpecial effectsVehicles

This article is meant to give an in-depth analysis of the programming needed to create a vehicle in Source.

Table of contents

Interfaces

Multi-passenger code

  • Jurassic Rage coding team has released multipassenger vehicle code here (http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold).

Pilotable code

  • TheQuartz has released the Strider, Helicopter, and APC Source Code on his blog (http://www.joluis.com/archives/2005/08/strider_mod.html) or in english (http://translate.google.com/translate?u=http%3A%2F%2Fwww.joluis.com%2Farchives%2F2005%2F08%2Fstrider_mod.html&langpair=es%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools)

Half-Life 2 SDK vehicles

  • Some information on fixing source vehicle code for use in Multiplayer can be found here.

HL2DM Vehicle fix

  • A partial fix to make vehicles predicted and work in HL2DM can be found here.