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There is a page named "Cubemap" on Valve Developer Community. See also the other search results found.

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  • 22 bytes (2 words) - 07:20, 7 July 2007
  • ...rite and decals. Note that the blue physics prop car is not visible in the cubemap because it is not static.]] ...mmand is executed. [[Material]]s with {{Ent|$envmap}} will use the nearest cubemap as their reflection.
    9 KB (1,349 words) - 21:07, 19 June 2025
  • 25 bytes (3 words) - 19:49, 27 June 2025
  • local cubemap = "models/shadertest/envballs.mdl" PrecacheModel(cubemap)
    3 KB (432 words) - 04:36, 19 May 2025
  • {{TabsBar|main=Env cubemap}} ...ame=env_cubemap|sprite=1}} Es gibt einen Ort an, für den eine {{L|Cubemaps|cubemap}} erzeugt wird, sobald der Befehl "{{L|Cubemaps#Building cubemaps|buildcube
    6 KB (848 words) - 03:57, 2 March 2025
  • {{TabsBar|main=Env cubemap}} ...ame=env_cubemap|sprite=1}} Elle spécifie la location pour laquelle une {{L|cubemap}}sera générée lorsque la commande {{L|buildcubemaps}} sera éxécutée d
    1 KB (213 words) - 03:57, 2 March 2025
  • {{TabsBar|main=Env cubemap}} ...=env_cubemap|sprite=1}} Помечает места на карте, для которых создается {{L|cubemap}} при запуске консольной командой {{ent|buildcu
    2 KB (64 words) - 03:00, 9 March 2025
  • #REDIRECT [[Ru/Env cubemap]]
    28 bytes (4 words) - 16:28, 10 July 2024
  • {{lang|Cubemap minimum resolution|title=Cubemap Minimum Resolution}}[[Category:Level Design FAQ]]
    545 bytes (87 words) - 10:25, 29 November 2022
  • ...re projected in a rectangular volume for materials with the <code>Specular Cubemap Projection</code> option enabled. {{KV|Cubemap Texture|intn=cubemaptexture|string|Name of the cubemap texture.}}
    2 KB (254 words) - 10:07, 21 April 2025
  • [[File:Weapon cubemap Demonstration.png|thumb|300px|right|weapon_cubemap in {{hl2|4}}]]
    2 KB (96 words) - 12:21, 12 July 2024
  • {{TabsBar|main=Env cubemap}} ...e와 데칼이 포함된 cubemap 예제입니다. 파란색 자동차 prop_physics 모델은 prop_static 모델이 아니기 때문에 cubemap에 표시되지 않았습니다. ]]
    5 KB (168 words) - 03:50, 9 March 2025
  • ...|game=Half-Life: Alyx|game1=SteamVR Home|game2=Counter-Strike 2|sprite=Env cubemap fog (Source 2).png}} ...og.png|400px|thumb|right|The Citadel from Half Life: Alyx without and with cubemap fog respectively]]
    3 KB (480 words) - 03:45, 4 February 2025
  • {{TabsBar|main=Env cubemap}} ...=env_cubemap|sprite=1}} 当执行<code>{{L|buildcubemaps}}</code>控制台命令时,该实体指定{{L|cubemap|反射球}}相机拍摄的位置。有<code>{{L|$envmap}}</code>的{{L|mate
    5 KB (158 words) - 03:00, 9 March 2025
  • {{lang|Cubemap minimum resolution|title=Resolución de Cubemap mínima}}{{ACategory|Level Design FAQ}}
    625 bytes (102 words) - 03:19, 22 August 2024
  • {{TabsBar|main=Env cubemap}} ...decals. Observe que o carro azul como {{L|prop_physics}} não e visível no cubemap porque não e estático.]]
    7 KB (1,167 words) - 03:50, 9 March 2025
  • #REDIRECT [[Zh/Env cubemap]]
    28 bytes (4 words) - 20:17, 10 July 2024
  • {{TabsBar|main=Env cubemap}} ..._cubemap|engine=Source 2|game=SteamVR Home|game1=Half-Life: Alyx}} It is a cubemap environment probe for sampling indirect specular reflection. The reflection
    2 KB (217 words) - 10:07, 21 April 2025
  • [[File:Env cubemap fog (Source 2).png|150px|thumb|right|一个env_cubemap_fog实体]] 2、在“Cubemap Texture”参数下,将其更改为你喜欢的任何立方体纹理(.v
    3 KB (136 words) - 07:06, 25 June 2025
  • {{TabsBar|main=Env cubemap}} ...nternal=1|name=env_cubemap|sprite=1}} 當執行{{ent|buildcubemaps}}指令時,該實體指定{{L|cubemap|反射球}}產生的位置。物件有使用{{ent|$envmap}}的{{L|material|
    5 KB (145 words) - 03:59, 2 March 2025

Page text matches

  • {{TabsBar|main=Env cubemap}} ...=env_cubemap|sprite=1}} Помечает места на карте, для которых создается {{L|cubemap}} при запуске консольной командой {{ent|buildcu
    2 KB (64 words) - 03:00, 9 March 2025
  • {{TabsBar|main=Env cubemap}} ...ame=env_cubemap|sprite=1}} Elle spécifie la location pour laquelle une {{L|cubemap}}sera générée lorsque la commande {{L|buildcubemaps}} sera éxécutée d
    1 KB (213 words) - 03:57, 2 March 2025
  • #REDIRECT [[Zh/Env cubemap]]
    28 bytes (4 words) - 20:17, 10 July 2024
  • #REDIRECT [[Ru/Env cubemap]]
    28 bytes (4 words) - 16:28, 10 July 2024
  • #REDIRECT [[Zh-tw/Env cubemap]]
    31 bytes (4 words) - 20:50, 10 July 2024
  • {{KV|Cubemap Texture (cubemaptexture)|string|Name of the cubemap texture.}} ...ar Z (bakenearz)|float|Near clip plane used for the camera when baking the cubemap.}}
    1 KB (193 words) - 10:07, 21 April 2025
  • ...faces' orientation isn't taken into account when reflecting the [[Cubemap|cubemap]], which makes it very convenient for making multiple fake skyboxes. ...ure_Format)#Image_data_formats|RGBA16161616F]] format. For example if your cubemap is named {{path|icon=file|mystuff/coolsky.vtf}}, you should have the HDR ve
    2 KB (232 words) - 09:15, 28 May 2025
  • ...re projected in a rectangular volume for materials with the <code>Specular Cubemap Projection</code> option enabled. {{KV|Cubemap Texture|intn=cubemaptexture|string|Name of the cubemap texture.}}
    2 KB (254 words) - 10:07, 21 April 2025
  • {{TabsBar|main=Env cubemap}} ..._cubemap|engine=Source 2|game=SteamVR Home|game1=Half-Life: Alyx}} It is a cubemap environment probe for sampling indirect specular reflection. The reflection
    2 KB (217 words) - 10:07, 21 April 2025
  • {{lang|Cubemap minimum resolution|title=Cubemap Minimum Resolution}}[[Category:Level Design FAQ]]
    545 bytes (87 words) - 10:25, 29 November 2022
  • {{lang|Cubemap minimum resolution|title=Resolución de Cubemap mínima}}{{ACategory|Level Design FAQ}}
    625 bytes (102 words) - 03:19, 22 August 2024
  • *[[Parallax Corrected Cubemaps]], an alternate cubemap technique
    183 bytes (23 words) - 23:41, 23 March 2023
  • ...|game=Half-Life: Alyx|game1=SteamVR Home|game2=Counter-Strike 2|sprite=Env cubemap fog (Source 2).png}} ...og.png|400px|thumb|right|The Citadel from Half Life: Alyx without and with cubemap fog respectively]]
    3 KB (480 words) - 03:45, 4 February 2025
  • ...dimensions of this entity. The [[Cubemap]] Bounds keyvalue on the desired cubemap must be set to this entity's <code>[[targetname]]</code> in order to functi {{Main|Parallax Corrected Cubemaps/Creation|Parallaxed Cubemap Creation}}
    1 KB (192 words) - 19:00, 14 May 2025
  • === {{L|Cubemap|Cubemap反射}}贴图处理 ===
    3 KB (152 words) - 19:50, 27 June 2025
  • {{TabsBar|main=Env cubemap}} ...nternal=1|name=env_cubemap|sprite=1}} 當執行{{ent|buildcubemaps}}指令時,該實體指定{{L|cubemap|反射球}}產生的位置。物件有使用{{ent|$envmap}}的{{L|material|
    5 KB (145 words) - 03:59, 2 March 2025
  • {{TabsBar|main=Env cubemap}} ...=env_cubemap|sprite=1}} 当执行<code>{{L|buildcubemaps}}</code>控制台命令时,该实体指定{{L|cubemap|反射球}}相机拍摄的位置。有<code>{{L|$envmap}}</code>的{{L|mate
    5 KB (158 words) - 03:00, 9 March 2025
  • ...L|Counter-Strike: Global Offensive|csgo}}风格的cubemaps转换为{{cs2|3.1}}的新的组合盒式投影cubemap/lightprobe卷,然而,这一步经常会出现错误,建议你花些� ...cubemaps are correct/have gaps and for checking the blend settings between cubemap volumes.
    6 KB (594 words) - 11:01, 12 July 2024
  • *See [[Cubemap]] for the method of prebaked reflections used on brushes and models specifi
    333 bytes (49 words) - 13:46, 23 December 2020
  • ...1}} 使用 {{L|env_cubemap|engine=source2}},{{L|env_cubemap_box}} 和/或 [[#实体|其它 cubemap 实体]] 作为采样点来生成这些纹理,然后将其整合进 {{L|V
    3 KB (168 words) - 08:45, 24 June 2025
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