Shaders in Sprites\
From Valve Developer Community
The Sprites\ folder of Source Materials.gcf contain shaders handling sprites and HUD (Heads-Up Display) elements:
- UnlitGeneric is used for 52 materials.
- Refract is used for the
heatwave.vmtmaterial. - Refract_DX60 is used for the
heatwave.vmtmaterial (as a fallback shader for the Refract shader). - Subrect is used for the
fire_floor_subrect.vmtmaterial.
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Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
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Sprite
- Used in numerous materials.
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predator
- Used in only one material:
predator.vmt - Not found in released mod code.
