Shaders in Engine\
From Valve Developer Community
The Engine\ folder of Source Materials.gcf contains the following shaders:
- UnlitGeneric is used for 6 materials.
- Modulate is used for
modulatesinglecolor.vmt.
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Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
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ColorCorrection
- Used in only one material:
colorcorrection.vmt
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DepthWrite
- Used in only one material:
depthwrite.vmt - Not found in released mod code.
- Do not confuse this shader with the proxy by the same name.
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FilmDust
- Used in only one material:
filmdust.vmt - Not found in released mod code.
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FilmGrain
- Used in only one material:
filmgrain.vmt - Not found in released mod code (but probably referred to).
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InternalFrameSync
- Used by only one material:
framesync.vmt. - Not found in released mod code.
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Occlusion
- Used by only one material:
occlusionproxy.vmt
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ShadowBuild
- Used in only one material:
shadowbuild.vmt - Valve remark: "Used to generate render-to-texture shadows"
- Not found in released mod code.
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VolumetricFog
- Used by the material
Engine\volumetricfog.vmt. Also used for shadertesting. (See Shaders in shadertest\.) - No parameters are given.
- Not found in released mod code.
- Reported not to work.
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WriteZ
- Used in only one material:
WriteZ.vmt - Material referred to in
src\cl_dll\c_vguiscreen.cpp.
