Shaders in Editor\
From Valve Developer Community
[edit]
Editor Shaders
The Editor\ folder of Source Materials.gcf contains shaders dedicated to the Valve Hammer Editor.
Less intense shaders are generally used.
- Sprite is used for 56 materials, all being entity marker icons.
- UnlitGeneric is used for 17 materials of various use.
- VertexLitGeneric is used 9 materials, mostly node entities.
- LightmappedGeneric is used for
cordon.vmtonly. - Wireframe is used for
wireframe.vmtonly. - DebugLuxels is used for
lightmapgrid.vmtandlightmapgriddecal.vmtonly.
[edit]
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
[edit]
TranslucentLightmap
- Used in only one material:
TranslucentLightmap.vmt - Not found in released mod code.
