point_tesla
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity that creates tesla lightning arcs around its origin.
Availability
This point-based entity is available in: all Source games.
In code it is represented by class CTesla, defined in tesla.cpp.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
- m_SourceEntityName
- <target_destination> If specified, tesla lightning will originate from the specified entity. Otherwise, they originate from this entity.
- m_SoundName
- <sound> Sound to be played whenever lightning is created.
- texture
- <sprite> Material to use for the tesla lightning beams. (sprites/physbeam.vmt)
- m_Color
- <color255> Color.
- m_flRadius
- <float> Radius around the origin to find a point to strike with a tesla lightning beam.
- beamcount_min
- <integer> Minimum number of tesla lightning beams to create when creating an arc.
- beamcount_max
- <integer> Maximum number of tesla lightning beams to create when creating an arc.
- thick_min
- <float> Minimum width of the tesla lightning beams.
- thick_max
- <float> Maximum width of the tesla lightning beams.
- lifetime_min
- <float> Minimum lifetime of the tesla lightning beams.
- lifetime_max
- <float> Maximum lifetime of the tesla lightning beams.
- interval_min
- <float> Minimum time delay between random arcing.
- interval_max
- <float> Maximum time delay between random arcing.
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
- TurnOn
- Turn emitter on.
- TurnOff
- Turn emitter off.
- DoSpark
- Force a single arc.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
