Point playermoveconstraint

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity Description

An entity that constrains players to a radius around itself, slowing them down the closer they get to the edge of the radius.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • radius <float>
Radius to constrain players to.
  • width <float>
Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
  • speedfactor <float>
Speed factor applied to the player's max speed as they approach the radius edge.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • TurnOn
Start constraining any players within the radius.
  • TurnOff
Stop constraining any players previously constrained.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnConstraintBroken
Fired when a player breaks through the constraint. !caller = player