Point enable motion fixup

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity Description

An entity used to move a motion-disabled prop when it enables motion. Parent this entity to the prop, and when the prop has its motion enabled, it will immediately teleport to the origin of this entity.

Availability

This point-based entity is available in: all Source games. In code it is represented by class CEnableMotionFixup (http://doxygen.page.needed/class_c_enable_motion_fixup.html), defined in props.cpp (http://doxygen.page.needed/props_8cpp-source.html).

Keyvalues

Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).

Inputs

Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the Parent's Origin and Angles at the time it is attached.
Removes this entity from its current movement hierarchy.