Phys slideconstraint
From Valve Developer Community
This point-based entity is available in all Source games.
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Entity Description
A constraint that constrains an entity along a line segment.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- attach1
- <target_destination> Entity 1
- attach2
- <target_destination> Entity 2
- constraintsystem
- <target_destination> The name of a phys_constraintsystem that this constraint should be a part of. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.
- forcelimit
- <float> The amount of force an impact must apply to the constraint to break it. A way of calculating this is to set it to the mass of an object that would break this constraint if it were resting on the constrainted objects. Set to zero for infinite strength.
- torquelimit
- <float> (lbs*distance) The amount of torque required to break the constraint. A way of calculating this is to multiply any reference mass by the resting distance (from the center of mass of the object) needed to break the constraint (1 lb = 453.59237 grams). Set to zero for infinite strength.
- breaksound
- <sound> A sound played when the constraint is broken.
- slideaxis
- <vecline> Can be set with the Hammer helper tool.
- slidefriction
- <float> Resistance/friction in the constraint
- SystemLoadScale
- <float> Scale of the mass load connected to this constraint (1=just the objects directly connected)
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Flags
- 1 : No Collision until break
- 2 : Limit Endpoints
- 4 : Start inactive
- 8 : Change mass to keep stable attachment to world
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Break
- Force the constraint to break.
- TurnOn
- Enable the constraint. Do this when the objects don't exist when the constraint spawns - or when you have deactivated the constraint. Broken constraints can NOT be turned on. They have been deleted.
- TurnOff
- Disable this constraint.
- ConstraintBroken [Episode Two Update]
- SetVelocity <float>
- Set linear velocity along the constraint
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnBreak
- Fired when the constraint breaks.
