Periculum: 1,260 Days

From Valve Developer Community

Table of contents

1 Gameplay

Introduction

"Time and Times and Half a Time" Rev. 11:2

The last 1,260 days

The Tribulation period is prophetically divided into a first and second half. Regarding the final half (the last half of the Seventieth Week) here is a crucial point — all references to a three and one-half year period, whether termed "forty-two (42) months," "twelve-hundred and sixty (1260) days," or "time, times, and half a time," are speaking of the same three and one-half year time period, which is called The Great Tribulation. This is critical to a correct understanding of the chronology of end-time events.

The end time comprises a seven-year period (Dan. 9:27; Israel's Seventieth Week). It is broken midway by the Abomination of Desolation (Dan. 9:27; Mat. 24:15; 2 The. 2:3.4), leaving three and one-half years to go. Jesus said the Abomination would connect two events; the flight of a Jewish Remnant from the Antichrist and the beginning of the Great Tribulation (Mat. 24:15-21). On the basis of these facts, a clear linkage of the various time references becomes apparent and shows them to be identical.

The flight of the Jews, to which Jesus refers in Matthew 24: 15-21, is portrayed in Revelation 12. It is said to last 1260 days (v. 6), or a time and times and half a time (v. 14, i.e., a single time of one year plus the smallest plural of two years plus half a year). Thus, the time terms “1260 days” and “a time and times and half a time” are equated, both being equal to three and one-half years.

When the Antichrist sets himself up as God in the Temple — the act of the Abomination of Desolation — Jerusalem is "tread under foot" by the Gentiles. This extends for 42 months (Rev. 11:2). This means the Abomination not only triggers the “1260-day-time, times, and half a time” flight of the Jews, but also initiates the 42-month Gentile dominance over Jerusalem.

Therefore all three references encompass the same time period. The chart shows the other linkages.

-reference; The Assyrian Connection by Phillip Goodman


The story so far

Image:note.png Note: Due to some recent decisions, this project will be put on hold and will have a different more in-depth story


Gameplay

No HUD, no salvation

Being the feature of most of today's horror games, 1,260 days will have no HUD whatsoever. How would one figure out his health percentage and whether or not he's out of ammo? Well we will be developing a system where the main character will speak about certain events such as "I'm down to 2 clips of ammo, I should ration it out" for when the player is running out of ammo, and "I'm hurt REALLY badly, I need to find some medical supplies!" for when his health is getting low. This will increase the feel of realism and fear within the player. Well what if you missed the message of which the player says a status report of the conditions? Well if this case you can press a bind key to which the player will repeat its current conditions.

John Romero's seed of evil

In this game you will witness events that can be quite disturbing, but what can be worse than John Romero's "Zombie Personality Theory"? You will be running up against zombies and creatures that will range from different personalities, from super speedy to large and strong. This has always been a high point in Romero's work, and we hope to expand on this area of detail. What can be scarier than a quick and stealthy zombie hybrid?

About Vigilant Entertainment Company

Links

Screenshots