Npc security camera

From Valve Developer Community

Table of contents

Entity Description

Security Camera
Security Camera

Security Camera

Availability

This point entity is exclusive to Portal.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • model
<studio> World Model (Maximum string length: 128)
  • skin
<integer> Some models have multiple versions of their textures called skins. Set this to a number other than 0 to use that skin instead of the default.
  • disableshadows
<boolean> Used to disable dynamic shadow casting from this entity.

Flags

  • 32: Autostart

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Enable
Enable this entity.
  • Disable
Disable this entity.
  • Toggle
Toggle - If open, close. If closed, open.
  • Ragdoll
Disable and fall off the wall.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnDeploy
Camera is becoming active and dangerous.
  • OnRetire
Camera is becoming inactive and harmless.