logic_navigation
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity that is used to set navigation properties on other entities. Useful to make NPCs ignore physics props in their way that they can easily push.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- target
- <target_destination> Name of the entity to set navigation properties on.
- navprop
- <choices>
Literal Value Description Ignore NPCs Ignore this when navigating (they'll bump into it)
Flags
- 1 : Start On
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- TurnOn
- Turn on. The Navigation Entity will have its navigation properties set.
- TurnOff
- Turn off. The Navigation Entity will have its navigation properties returned to the default settings.
- Toggle
- Toggle on/off.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
