Logic navigation
From Valve Developer Community
This point-based entity is available in all Source games.
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Entity Description
An entity that is used to set navigation properties on other entities. Useful to make NPCs ignore physics props in their way that they can easily push.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- target
- <target_destination> Name of the entity to set navigation properties on.
- navprop
- <choices>
Literal Value Description Ignore NPCs Ignore this when navigating (they'll bump into it)
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Flags
- 1 : Start On
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- TurnOn
- Turn on. The Navigation Entity will have its navigation properties set.
- TurnOff
- Turn off. The Navigation Entity will have its navigation properties returned to the default settings.
- Toggle
- Toggle on/off.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
