Logic navigation

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity Description

An entity that is used to set navigation properties on other entities. Useful to make NPCs ignore physics props in their way that they can easily push.

  • Due to some irregularities in the base FGD, this entity's keys are best used with SmartEdit off.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • target
<target_destination> Name of the entity to set navigation properties on.
  • navprop
<choices>
Literal Value Description
Ignore NPCs Ignore this when navigating (they'll bump into it)

Flags

  • 1 : Start On

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • TurnOn
Turn on. The Navigation Entity will have its navigation properties set.
  • TurnOff
Turn off. The Navigation Entity will have its navigation properties returned to the default settings.
  • Toggle
Toggle on/off.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator